I’m a fantasy illustrator originally from Chile.
I graduated as an Industrial Designer from P.U.C.V., School of Architecture and Design back in 2012. However, my passion was in drawing. So, once I finished my studies I immediately pursued a career as an illustrator.
Nowadays, I'm trying my best to refine my skills as an artist, studying traditional painting, personal works and writing.
Some of the clients I’ve had the pleasure to work with are:
Paizo Publishing, Fantasy Flight Games, Monte Cook Games, HEX, Kobold Press, Rhino Games, DeNA, Niebla Games, and several other independent clients.
Spectrum 26, Visions of a Thousand Eyes.
Interview by 3Dtotal
Can you tell us a little bit about yourself: Who are you, what do you do, and where are you located?
I'm a twenty-nine year old illustrator born in Chile. I currently freelance for independent clients here and there, but at the moment my main focus is my personal work; writing ghost stories and fantasy. I'm located in Cambridge, New York, a very cute and quiet village.
Which artists inspired you to get into creating art? Which artists inspire you today?
At the time I was around seventeen, I was inspired by Todd Lockwood. I would get lost in Dungeons & Dragons books and I would follow Todd's work on his webpage directly. Lately, I feel very attracted to Justin Sweet's work, along with Brom and Alan Lee.
Apart from art, where to you draw inspiration from?
Music, that's my main source of inspiration. Art generally does not inspire me as much as music because I would rather regard art as entertainment or study material, rather than inspiration. Reading also inspires me quite a lot. I find day dreaming the best exercise for my brain.
What tools and software do you use in your usual workflow?
I use mainly digital media, Photoshop and a Wacom Cintiq 22 HD. I've learned how to use MODO, but I don't really use it often. Only if a piece requires some accurate perspective ground work, in which case I'll do a quick shape mock up but that's an exception.
Do you like to experiment when making art, or do you keep to a rigorous procedure?
I try to keep it fun. I don't know if that counts as experimenting, but I do whatever makes me feel happy and comfortable so I can leave space for creativity. Some client work can be very strict, because they have a specific visual they want to convey, but I guess I have a procedure overall.
How do you keep your portfolio updated?
I upload an image every now and then when I feel I created something that's interesting, and that might attract the type of clients I look for. I used to put all sort of images in my portfolio, such as Mechs and environments. I've learned with time that you shouldn't pressure yourself into having everything in your portfolio, it's better to be being good at something and be happy with it.
What do you think you would be doing if you weren't an artist?
I would most definitely be a writer. Actually, I wanted to be a writer when I started "creating” as a teenager, but I was demotivated by the people around me and somehow painting was the closest choice. I didn't suck at it, so I eventually gravitated towards it.
What has been the most exciting project you've worked on?
The current one I'm working on. I'm working with some guys from Portland that have an RPG themed bar called Dungeons & Hangovers. They're also in the process of releasing their own set of custom campaigns for D&D parties and I'm the illustrator for both of them. They've already published "The Unquiet” so you can go and check it out if you want to see the cool stuff they are doing.
Is there any advice you could give to someone who wants to make a living from art?
You need to love it at its worst; like you love your spouse or family. You know how they say "in sickness and in health?” The same goes for your career. You're going to have some bad times, but the next day you need to still love it or you're going to have a miserable life.
What can we expect to see from you next? Any cool projects we should look out for?
I'm currently writing a series of short ghost stories that are going to go together as a book with corresponding illustrations. I will try to finish the book completely, edit it, and then put it up on Kickstarter to make copies and distribute it. If everything goes well, I might do another one and see where it takes me.